
As you level up your roster of characters, you’ll earn Alliance Enhancement Points (AEPs). However, they are not the only source of passive bonuses. These crystals are what you'll be chasing as you play through the harder difficulties of the game as you look for the best versions with the best boosts possible.

When equipped on a character, these crystals will provide straightforward boosts to a stat (e.g., 500 to Durability), a percentage boost to a stat ( 5.0% to Strength), or some other kind of boon (decrease the damage taken from melee attacks, or increases the damage of your light attacks).Ĭrystals vary on their grade (D to AA) and come in one of the six Infinity Gem colors, which relate directly to your characters’ stats.

At levels 10, 15, and 20, you'll unlock new abilities for your characters, and at levels 20 and 30 you'll unlock more slots where you can equip ISO-8 crystals. Your rewards for defeating these all of these foes are experience and the game's only form of loot: ISO-8 crystals.Īs you earn experience for your characters, their overall stats will increase and they'll earn ability points that can be spent to level up their abilities (up to a max of level 4). Again, nothing earth-shattering (and one in particular is annoying), but at least it adds a little variety to the action. A few bosses also have special mechanics that require you to perform certain actions, like picking things up in the environment and throwing them at the boss, to bring down their Stagger gauge. It may not be the most strategic gameplay mechanic to ever find its way into an aRPG, but it helps to break things up a bit. To prolong their stunned state and increase the damage you do to them, you'll need to hit them with a Synergy Attack before the gauge refills. If you want an opportunity to deal damage to them, you'll need to deplete their Stagger gauge (using basic or special attacks), which will temporarily stun them - but this gauge will quickly begin to refill. Tougher enemies and bosses not only have more health, but they also have a purple "Stagger" gauge below their health bar, which means their attacks can't be interrupted until that gauge is drained. These attacks not only produce a greater effect of the two abilities (e.g., if Hulk and Thor both use "smash" attacks, then it causes an earthquake that temporarily stuns enemies), but they also have a strategic use: staggering foes. These abilities are good for taking out the rank-and-file, however their real utility comes from combining them into "Synergy Attacks". For example, Iron Man has his "Unibeam" attack where he shoots a big laser out of his chest, Thor shoots thunder from Mjolnir, and Hulk. Each playable character also has access (eventually) to four different special abilities, which more-or-less embody some iconic move for a particular character. Most of the enemies you encounter in the game can be taken out using some combination of the basic light and heavy attacks (as in, using a mix of the two the only combo you have is hitting the light attack button a few times). Much like the previous Marvel Ultimate Alliance (and X-Men Legends) games, MUA 3 has its fair share of mindless, button-mashing action. That's perfectly fine as the real meat of MUA 3, like any aRPG, lies within the two core gameplay mechanics: fighting enemies and looting. So as not to spoil anything, I'll just say that the somewhat simplistic/unsurprising story takes you on a tour of different recognizable locations from the Marvel universe (like The Raft and Xavier Institute). MUA 3 starts off with the Guardians of the Galaxy team detecting some weird "cosmic energy" readings in what should be an empty piece of space, and before you can snap your fingers, you're off on an adventure to acquire all the Infinity Stones before Thanos does and destroys the universe. I’ll be discussing the game as a whole before diving into a few specific co-op details.

Playing the game cooperatively, which is fun and definitely the way to go, doesn’t change the core gameplay in any meaningful way, i.e., whether you’ve got a buddy or not you’ll be running around levels, beating up enemies, getting experience, and collecting loot. I'll discuss these elements where something is particularly noteworthy (good or bad), so it's worth checking that article out for more information about those topics. in more depth, as well as going through the different co-op configurations the game supports. Our Co-Op FAQ covers some of the various systems/mechanics within Marvel Ultimate Alliance 3 (MUA 3) - such as the character stats, team bonuses, etc. It's a game that feels like a modern take on the button-mashing, isometric, action-RPG (aRPG), even if it's not always entirely sure what that "take" should be.įirst, a quick disclaimer.
#MARVEL ULTIMATE ALLIANCE PC LOCAL CO OP SERIES#
After 11 years, the Marvel Ultimate Alliance series has a new entry with Marvel Ultimate Alliance 3: The Black Order.
